Sword Art Online Hollow Realization How to Find Party Members

past Todd Ciolek,
Sword Art Online's stock is still rising if its attendant video games are any indication. Namco Bandai brought Sword Fine art Online: Hollow Fragment to the W merely in carelessly translated digital form in 2014, only this twelvemonth's Hollow Realization gets a physical release with a lavish special edition on the PlayStation 4 this November 8.

Fix three years subsequently the incident that trapped protagonist Kirito and hundreds of other players inside an online RPG, Sword Art Online: Hollow Realization explores new territory with a storyline about AI characters. For further details, we spoke with producer Yƍsuke Futami about the game.

Sword Art Online: Hollow Fragment was digital only, but nosotros've since seen a physical release for Lost Song and now a big special edition for Hollow Realization. Why do you retrieve the games are getting more than popular?

Futami: I'k really grateful that more and more players tin can relish these games, so the rise in popularity is neat. Japan already had several collector'south editions, just we haven't done whatsoever for the Western version yet. Nosotros really thought the Western 1 should exist a special set. And I think the reason it'southward growing in popularity is that players are enjoying Sword Fine art Online across diverse media: movies, Goggle box, books, and so on.

What exercise yous think Hollow Realization does meliorate than Hollow Fragment or Lost Song ?

Well, the graphics are dramatically better now that information technology'due south made for the PlayStation iv, and the MMO factors are much-improved. In Hollow Fragment players could add a party member from 100 characters, while Lost Vocal had 30 characters, but in this game, players can choose from 300 different characters.

Lost Vocal let you fly. Is it truthful that we can't fly in Hollow Realization?

[laughs] No flying!

Y'all've been asked that before! [laughs] Why is the flying gone? Was it just considering the setting inverse?

Well, the stage of the game was changed from Lost Vocal , where players could fly the heaven but the RPG elements were non every bit strong. In Hollow Realization, players battle on the ground, then the map is a lot wider and the RPG portion is a lot stronger.

So there's more space to cover and more to practise within that infinite. You've also moved from Artdink, the programmer of Lost Vocal , to Aquira, I see.

Yes, Sword Fine art Online has two lines of developers. Aquria specializes in sword-swinging, Artdink specializes in flying through the heaven. So I changed co-ordinate to the developers and their own special skills. And it takes two years to develop the game, just like Call of Duty!

How large is the overall Hollow Realization game world compared to Lost Vocal?

So Lost Song runs about 30 to forty hours to complete the game. Hollow Realization lasts for about twoscore to threescore. However, to finish all of the subquests, information technology'll last at to the lowest degree eighty hours, twice the size of Lost Song . In the overall size of the world, it's also about twice as large.

How does the new setting for Hollow Realization play into the storyline?

Hollow Realization has an original storyline supervised by Kawahara, and the game is all nigh AI characters.

And in that location'due south a new graphic symbol named Premiere? And another named Genesis? How practise they fit into the game?

Well, we just announced the other twenty-four hour period that nosotros have another new character who looks a lot similar Premiere! The game explores how AIs raised past a good person tin be good, merely if they're AIs raised by an evil person, equally Genesis was, they're not so skillful.

So are the AIs raised like pets or children?

It'due south more like making a friend. The AIs also answer to how their friends carry.

Yeah, you have a system chosen Emotion Void where you lot can collaborate with other characters. Is it like to the dating system in Hollow Fragment?

The Emotion System lets you communicate with other characters and join them in battle, and you gain more than relationships as the game goes on. The emotions grow as well, as they're governed past your beliefs, even past something equally simple as nodding.

And how many characters can you interact with? All iii hundred? Yes, the Emotion Void system includes them, as adventuring with the characters volition generate some emotions. Characters like Premiere tin can be raised, and even NPC characters will respond if you heighten the levels of emotion.

How volition the online multiplayer work with a party of four characters? And is it true in that location'south no local multiplayer?

Local multiplayer is not bachelor. Notwithstanding, we have a lot of options for online multiplayer. You tin can have four people playing, with an AI partner for each character, so it's viii characters to a party.

What RPGs do you await to for inspiration when making Sword Art Online titles?

I try to have a lot of influence from both online and offline games, and it'due south non so much the game as it is the style and communication methods of the game…how other players react when they're online.

And when it's an offline RPG, I await at how the storyline branches and how it ends, and how you level-up the characters, and how the game is balanced. So I look at both games and have inspiration from both sides.

When I interviewed you concluding year, you mentioned that your favorite grapheme from Sword Art Online was Alice, and that she wasn't in Lost Song . Volition she be in Hollow Realization?

[laughs] I'll try my best! Personally, I'd like to put her in, merely at that place are lots of things to overcome to brand that real. Although Alice is my number-two grapheme right at present.

Oh? Who's your number one?

Premiere!

Why is that?

Well, I still like Alice, but Premiere is an original character and I was involved in her creation, so perhaps that'southward it. As the player will meet, she's not really human—she's information—but she's e'er trying her best to overcome things, so that sentiment makes me like her a lot…more than Alice. [laughs] Merely I even so like Alice a lot! I want to show her in the game…but the best I tin can practise correct now is Premiere!

While information technology'southward about an online RPG, Sword Fine art Online sometimes branches into other genres—like the recent Dengeki Bunko Fighting Climax. What fields would you like to explore?

Me? [laughs] Shooting games! Or maybe simulation. The FPS genre is my favorite, just I'd besides similar to effort a real-time simulation game. So if I could, I'd like to bring Sword Art Online there.

If you were playing Sword Art Online, what character class would yous play?

I'd be a Game Master, similar the one who created the mortiferous game.

Is that allowed?

Yes, I'd be similar Kayaba, the leader of the knights of blood, since I'grand the leader of the staff!


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Source: https://www.animenewsnetwork.com/interview/2016-11-01/sword-art-online-hollow-realization-yosuke-futami/.108142

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