The Hobbit There and Back Again Strategy Battle Game Pdf
![]() The cover of The Lord of the Rings Strategy Boxing Game rulebook | |
Manufacturers | Games Workshop |
---|---|
Publishers | Games Workshop |
Years agile | 2001–nowadays |
Genres | Wargaming |
Players | 2+ |
Setup fourth dimension | 5–10 minutes (depending on size of game) |
Playing time | Approximately 2.v hours per 500 points of miniatures |
Random chance | Medium (dice rolling) |
Skills required | Military machine strategy, arithmetic |
Website | www.games-workshop.com |
Game length varies according to battle size, while rules complexity can vary by army.[1] |
Middle Earth Strategy Battle Game , previously marketed every bit The Hobbit: An Unexpected Journey Strategy Battle Game , The Hobbit: The Desolation of Smaug Strategy Boxing Game , The Hobbit: The Battle of Five Armies Strategy Battle Game and The Lord of the Rings Strategy Battle Game , is a tabletop miniature wargame produced by Games Workshop. Information technology is based on The Lord of the Rings film trilogy directed by Peter Jackson, and the volume that inspired it, written by J. R. R. Tolkien.
The game was initially released in 2001 to coincide in with the picture The Fellowship of the Ring. New box sets with updated rules were also released for The Two Towers and The Render of the Male monarch films. Later, commencement with the Shadow and Flame supplement, Games Workshop began to add content that was featured in the original book but non in the film adaptations: e.yard. Tom Bombadil, Radagast and Glorfindel. Games Workshop has too expanded its licence with original material on areas such equally Harad and Khand, with mixed reactions. Another complete edition of the rules, often called The One Rulebook to Dominion them All, was released by Games Workshop in September 2005, while a compact edition entitled The Mines of Moria was too released. This was superseded by a new rule volume in 2018, called simply Heart-world Strategy Boxing Game Rules Transmission. This new dominion book combined the original LotR SBG and Hobbit SBG into one cohesive, cross compatible rule set.
In early 2009, Games Workshop as well released an expansion to the original game called War of the Ring which, according to the company, allows players to emulate the big battles included in J. R. R. Tolkien'southward The Lord of the Rings by streamlining the game organization.[2] This expansion differs from the main game in several ways. Firstly, War of the Ring uses a larger number of models but the models are placed on movement trays with two cavalry models or 8 infantry models on each. This allows for much easier and quicker movement of large numbers of models at once. These are chosen "companies". Larger creatures such as Ents and Trolls are treated every bit carve up models and practice not use motility trays. Combat inside the game is likewise treated differently. In the original game players both roll dice to make up one's mind who wins the fight and and so the victor rolls to come across how much harm is washed. In War of the Ring only die to make up one's mind damage are rolled. Besides, in State of war of the Ring, heroes are treated more like upgrades for their company rather than individual models, as they are in the original game.
In add-on to gaming, The Lord of the Rings Strategy Battle Game includes other mutual elements of the miniature wargaming hobby. These include the collecting, painting and conversion of miniature figures used in play, as well every bit the modelling of gaming terrain from scratch. These aspects of the hobby are covered in Games Workshop's monthly White Dwarf and on various gaming websites, equally well as formerly in the fortnightly Battle Games in Centre-earth.
In 2015 Forge World, a segmentation of Games Workshop focused on specialist resin miniatures and conversion kits too as the Specialist Games ranges, causeless production of The Lord of the Rings Strategy Battle Game and all supplements.
Evolution [edit]
Background [edit]
In the 1980s, Games Workshop produced a range of miniatures for The Lord of the Rings, using original graphic symbol designs based on fantasy art popular of the time. This was the first range of Lord of the Rings miniatures that Citadel created, taking over from Grenadier Miniatures in 1985, before the licence passed to Mithril Miniatures around 1987. The earliest releases were semi-solid base, having a pocket-size solid base; afterward releases were slot based.
Current licensing [edit]
The current Lord of the Rings range stems from Games Workshop's rights to produce a skirmish war game based on The Lord of the Rings and The Hobbit books and films, in the 25mm miniature calibration.[4] (The rights to produce a office playing game version of the films were sold to another firm, Decipher, Inc.) They also have the rights to produce Battle of 5 Armies, a game based on the battle of similar name from The Hobbit, using smaller miniatures to enact larger battles (more than akin to the Warmaster system).[v] Under this separate licence, the game was done using a 10 mm scale for the normal warriors, and a larger "heroic" calibration for the named characters.
Games Workshop has not caused the rights to The Silmarillion, which is still the exclusive property of the Tolkien Manor, merely has the right to develop its own derivative intellectual belongings to make full in the gaps in The Lord of the Rings universe. This is particularly truthful of Harad, which has a range of invented places (such as "Kârna", "Badharkân", "Hidâr", "Nâfarat", "Abrakân", and "Dhâran-sar"[vi]) and characters (such as the Hasharin[6] and "Dalamyr, Fleetmaster of Umbar"[7]).
Designers and Peter Jackson [edit]
Four of the game's designers were in the extended Return of the King film equally Rohirrim at the Boxing of the Pelennor Fields: Alessio Cavatore, Brian Nelson, and Alan and Michael Perry.[eight] They can be seen near the Oliphaunt when Peregrin Took goes searching for Meriadoc Brandybuck amidst the debris from the battle, and are also on the base of Games Workshop's Mûmak miniature.[ix] Games Workshop created 2 miniatures of Peter Jackson, based on his appearance as a Breeland man during the Fellowship of the Band:[10] one is endemic by the manager, and the other is kept on brandish at Warhammer Earth in England.[11] Games Workshop has besides released a model of Peter Jackson equally one of the Corsairs of Umbar from The Return of the King.
[edit]
Collectors [edit]
Similar to Warhammer Fantasy Battle players, Lord of the Rings players commonly collect and paint one army (or more) of their choice and discover opponents (with similarly nerveless armies) to play against.[12] Armies can exist built up from through the purchase of boxed sets (unremarkably having 10 or 12 plastic miniatures in each) or "cicatrice packs" (usually containing no more four finely detailed metal or resin miniatures) to build upwards a reasonable-sized fighting forcefulness. Others simply collect the miniatures because they similar the manner they await. One popular way of collecting was through Battle Games in Middle-earth — a De Agostini magazine that came with one or more free miniatures (some of which were initially exclusive to the publication) and contained detailed hobby guides.[13]
As such, there are a wide diversity of miniatures in the e'er-growing range, including promotional miniatures, such equally "Gimli on Dead Uruk-hai". Games Workshop began to discontinue some of their metallic miniatures, so that they could replace them with plastic miniatures. However, there was much complaint when they retired the pop "Boromir Captain of the White Tower" miniature, and information technology was later brought back into production.[fourteen]
In that location are a large number of differences from Warhammer in The Lord of the Rings Strategy Battle Game, which makes it unique and more realistic, accounting for its popularity every bit Games Workshop'southward third core organization.[ citation needed ]
Modellers [edit]
Mixing parts from different models is a popular method of conversion (a converted Maeglin miniature [three]).
Since the models are manus-painted and assembled past the player, players are ofttimes encouraged to design their ain paint schemes, such as colouring them differently and so on, equally well as using the pre-designed ones displayed in the various books. They are likewise encouraged to further change their miniatures using parts from other kits and models (known as "Bitz" to players), modelling putty, or whatever the modeller tin scrounge upwards.[15] These conversions are often entered into contests at sponsored tournaments and like gaming events, such equally the Aureate Demon or the 1 Ring Awards.
Terrain is a very of import part of play.[sixteen] Though Games Workshop makes terrain kits available, many hobbyists adopt to make their ain elaborate and unique gear up pieces. Common household items and hobby materials such as balsa wood, cardboard, and polystyrene can be transformed into ruins from the Second Age, woodland terrain, or the rocky wild of Middle-globe with the addition of plastic carte du jour, putty, and a flake of patience and skill.[17]
Dioramas, oft depicting scenes from the film and books, bring terrain and conversion skills together.[18] Yet, due to the licensing agreements between New Line Cinema and Games Workshop, pieces of models for the Lord of the Rings Strategy Battle Game are non immune to be combined with other model lines for official tournaments or conversion awards.[19] The same is true for pieces from other manufacturers.[19]
Current state of play [edit]
Overview of rulesets [edit]
The Shadow and Flame Supplement - the outset Games Workshop supplement to feature content that was not in the films.
Equally of September 2005[update], the rules for the Lord of the Rings Strategy Boxing Game were in their fourth edition. The starting time three editions of the rulebooks were released with The Lord of the Rings films, merely Games Workshop used the magazine White Dwarf and various supplements to "become beyond what is presented in the films of The Lord of the Rings and delve into the rich fabric of J. R. R. Tolkien's books."[20] The current edition, The One Rulebook to Dominion them All, contains the entire set of rules updated and presented in a single large volume, including those of previous supplements. The three older editions are to be re-released in updated supplements, while the compact Mines of Moria edition contains the updated rules merely for what was shown in the films. In February 2012, preceding the release of The Hobbit movies, all of the characteristic profiles from the old sourcebooks and White Dwarf were condensed in 5 sourcebooks: Mordor, The Fallen Realms, Moria & Angmar, Kingdoms of Men, and The Free Peoples. These also comprise minor edits to the rules as written in The One Rulebook to Dominion them All. Currently, the official editions of rulebooks and supplements include:
Publication | Blazon | Year | Main content |
---|---|---|---|
The Fellowship of the Ring | Rulebook | 2001 | |
The Two Towers | Rulebook | 2002 | |
The Return of the Rex | Rulebook | 2003 | |
The One Rulebook | Rulebook | ||
Shadow and Flame | Supplement | 2003 | Rules for Dwarves, Tom Bombadil, the Barrow-wights, Glorfindel, and Elladan and Elrohir. |
The Siege of Gondor | Supplement | 2003 | Rules for sieges and characters such the Citadel Guard, Beregond, and Gothmog. |
The Battle of the Pelennor Fields | Supplement | Baronial 2004 | Rules for the Haradrim, Mûmakil, the Knights of Dol Amroth and the Dúnedain. |
The Scouring of the Shire | Supplement | March 2005 | Rules for smaller battles between the Hobbits and the agents of "Sharkey". |
A Shadow in The East | Supplement | 2005 | Rules for the Khamûl, Eorl, the Easterlings and the people of Khand. |
The Autumn of the Necromancer | Supplement | 2006 | Rules for Sauron (the "Necromancer"), the Elves of Mirkwood, and the White Council. |
The Ruin of Arnor | Supplement | February 2007 | Rules for the armies of the declining northern Númenórean Realm and the rising Angmar. |
Khazad-dûm | Supplement | May 2007 | Rules for the Dwarves of Erebor and Khazad-dûm, and Dragons. Replaced the Shadow and Flame book. |
Gondor in Flames | Supplement | August 2007 | Rules for the armies of Elendil, Osgiliath, the fiefdoms of Gondor, and the Dead Men of Dunharrow. Replaced the Siege of Gondor volume. |
Harad | Supplement | February 2008 | Rules for the Corsairs of Umbar and the entirely original Mahûd tribes of Far Harad. Replaced the Battle of the Pelenor Fields book. |
Mordor | Supplement | 2008 | The supposed final supplement for the game.[ citation needed ] |
Kingdoms of Men | Supplement | 2012 | Rules for Gondor, Arnor, and Rohan, every bit well as minor updates to the rules. |
The Free Peoples | Supplement | 2012 | Rules for Elves, Dwarves, Ents, Hobbits, the Fellowship of the Ring and the White Council plus minor updates to the rules. |
Moria & Angmar | Supplement | 2012 | Rules for the forces of Moria and Angmar, plus minor updates to the rules. |
Mordor | Supplement | 2012 | Rules for the forces of Mordor, plus modest updates to the rules. |
The Fallen Realms | Supplement | 2012 | Rules for the forces of Isengard, Harad, Umbar, and the Eastern Kingdoms, plus pocket-sized updates to the rules. |
The Hobbit: An Unexpected Journeying | Rulebook | 2012 | Updated rules including new profiles for the forces of good and evil that appeared in the first of "The Hobbit" movies. |
The Hobbit: The Desolation of Smaug | Supplement | 2013 | Rules, scenarios, and updated profiles. |
The Hobbit: The Battle of the V Armies | Supplement | 2014 | Rules, scenarios, and updated profiles. |
The Hobbit: Motility Movie Trilogy - There and Back Once again | Supplement | 2016 | Updated and new rules, scenarios, and profiles, many replacing those independent in the two prior Hobbit supplements. |
Eye Earth: Strategy Battle Game / Heart-globe Strategy Battle Game: The Lord Of The Rings – Battle of Pelennor Fields | Rulebook | 2018 | Updated the principal game system, replacing all prior rulesets. |
Armies of Lord of the Rings | Supplement | 2018 | Updates the rules for all armies related to Lord of the Rings, discounting armies introduced in "The Hobbit" books |
Armies of the Hobbit | Supplement | 2018 | Updates the rules for all armies introduced in "The Hobbit" books |
Gondor at War | Supplement | 2019 | Rules, scenarios, and new profiles for armies involved in the war in Gondor during the tertiary age. |
Scouring of the Shire | Supplement | 2019 | Rules, scenarios, and new profiles for armies involved in the Scouring of the Shire equally well as other battles that involved Hobbits |
State of war in Rohan | Supplement | 2019 | Rules, scenarios, and new profiles for armies involved state of war in Rohan equally well as other battles that involved the Equus caballus Lords |
Quest of the Ringbearer | Supplement | 2020 | Rules, scenarios, and new profiles for armies involved with Ringbearer |
Autumn of the Necromancer | Supplement | 2021 | Rules, scenarios, and new profiles for armies involved with the rise and fall of the Necromancer |
Defense force of the N | Supplement | Unknown | Rules, scenarios, and new profiles for armies involved in the war with Erebor, Dale, and the woodland realms of the Elves. |
For materials washed nether the previous iteration of the rules, there exist errata and FAQ files, to ensure potential rules conflicts betwixt editions are resolved universally.[21]
In addition to the official rulesets, Games Workshop has likewise encouraged the writing of unofficial "business firm rules" by wargamers.[22] As such, there accept been a number of unofficial fan supplements and other supplementary material on the internet; the almost notable of which was The Age of the King, fabricated by The One Ring.[23] Although some of its bailiwick matter was afterwards covered by official rulesets,[24] it is however considered "the benchmark against which all others are measured".[25] In many cases, supplements are written for areas where Games Workshop's licence does not extend, such as The Silmarillion.[26]
Legions of Middle-earth [edit]
As of August 2006[update], Games Workshop released a new expansion entitled Legions of Heart-earth, centering on theming and army building.[27] Information technology is not a supplement or rulebook, equally it contains no rules; instead, information technology provides regular army lists for players to theme their forces around, and scenarios which are designed to work in conjunction with them. However, Games Workshop also released supplement summaries online in conjunction with Legions of Eye-globe, so effectively a player only requires Legions of Middle-globe and the primary rulebook in order to employ the rules of the supplements.[28] [29] According to one review, the ground forces lists would transform the game "from what has essentially been a scenario-based game that appealed mostly to collectors to a genuine tournament-compatible game arrangement," although in this it "could have been a little bit more than restrictive."[27] Some of the miniatures for the point values listed have not yet been released; in this way, the book was not to become obsolete with future releases for some time.
Variants and derived games [edit]
All at Sea is an adaptation of the rules for naval conflicts. The official rules were a modified version of the Warhammer Boat rules, adapted by Nick Davis and first presented in Games Workshop'southward White Dwarf magazine (United states issue 295).[30] The game's mechanics centred on boarding parties, with options for ramming actions and naval artillery in the form of ballistae and other siege engines.[30] Model ships are congenital past hobbyists, just every bit normal miniature terrain, such as "great ships" of Pelargir, cogs of Dol Amroth and Corsair galleys.[31]
Game systems [edit]
The standard game is played with two or more armies on a board by and large 4 feet long and 4 anxiety wide (xvi square anxiety, or 1.486 square meters), usually deployed within 6 inches of contrary board edges.[32] Like to Warhammer Fantasy, the game uses a "points-arrangement" to assign values to each miniature, assuasive players to ensure that their armies are evenly matched. The game is primarily a skirmish game, but tin be played in varying scale:
- Scenario - These are based on an event in the book or pic, and the armies are predetermined and fought using Special Scenario-specific Rules.[33]
- Points Match - These are played betwixt two forces of equal size, mostly of 500 Points each (which is usually no more than 50 miniatures per side).[34]
- War Political party - This is a stricter class of the Points Match, using forces of no more than 250 Points.[35]
- Boxing Company - This is an experience-based arrangement which is played out with no more than 25 miniatures.[36]
The turn-system game was played using four phases originally, but is now played using five under the current rules:
- Priority Phase - The players roll die to see who gets to take their Turn first.[37]
- Move Phase - The players motion their miniatures (to a maximum distance that is unremarkably 6 inches).[37] "Magic" (e.g. "Compel") is besides used during this phase.
- Shoot Stage - Missile-armed miniatures can shoot.[37]
- Fight Phase - Dice are rolled for each grouping of miniatures in base contact with each other to come across which wins the combat.[37]
- End Stage - Reinforcements make it, besides equally general book-keeping
While the game is designed usually for play past merely 2 players (as the forcefulness lists are divided into "Good" and "Evil"),[34] very large battles (generally with more 100 models each side) become easier to manage with multiple players working together on teams.
Troop types [edit]
There are two types of troops: Warriors and Heroes.[38] Heroes have characteristics which set them apart from the Warriors they lead, and tin can exist named or unnamed characters: Aragorn, Frodo, Captains, etc. Warriors are the core of the regular army: Warriors of Harad, Riders of Rohan, Men of Gondor, etc. Each regular army must be either Good or Evil, and tin only include miniatures from that side (each model is named in the rules equally existence either Good or Evil).
As Tolkien'due south world is very rich in detail, players generally prefer to base of operations their armies effectually 1 of the following themes:
The Complimentary Peoples (Practiced) [edit]
- The Fellowship of the Band (Good) – Most scenario-based games require at least one member of the Fellowship. Whilst non a real army, they are effective as a skirmish force, due to their high points-values and limited numbers.[39]
- Elves (Good) – The Quendi are the oldest of the races of Middle-earth, and the majority of armies are either Forest Elves, Loftier Elves or Galadhrim, oft allied with Men of Númenor from the Final Alliance. Individually, Elf Warriors are among the most powerful and bravest of bachelor races, with high Courage and Fight values.[forty] Also Elven armies have the best archers in the game, and are also notable for their potent powers of healing and foresight among Heroes such as Galadriel and Elrond.[41] In earlier editions of the rules, Games Workshop kept the two kinds of Elves separate, and although the One Rulebook merges the two "races", they are most often kept separated into the 2 main themes:.[42] The Galadhrim are the most developed of the three elven kinds, they take Galadrim warriors including spearmen, archers and warriors with elven blades/glaives, cavalry in the form of Galadrim Knights (which can be archers), and the elite Guards of the Galadrim Court led by a newer elven hero, Rumil, kinsmen of Haldir and includes the heroes; Galadriel, Celeborn, Haldir and Rumil.
-
- Elven Havens – The Elves of Eriador are considered the "High Elves" of the Last Alliance, and are not commonly seen in Tertiary Age games.[43] Their powerful Heroes include Gil-galad and Elrond, with the latter sometimes used outside the Second Age.
- Woodland Realms - Originally, the Wood Elves were limited to a small range of metallic miniatures,[44] but with the release of The Fall of the Necromancer Supplement, a boxed set of plastics was released. Wood Elves include the Lothlórien Elves (also known as Haldir's Elves) as their elite troops, but the bulk of their armies consist of the Taurdirim of Mirkwood. These armies can also include the members of the White Council, and Ents such as Treebeard.[45]
- Gondor (Good) – The Kingdom of the White Tree has the widest range of warriors and heroes available. It can be divided into 3 main themes: Minas Tirith, Ithilien and the Fiefdoms of Gondor. Minas Tirith's key strength is in its armoured infantry, but it also has available mounted knights and the finest siege engines in the game: trebuchets and "commodities throwers". Minas Tirith armies often include elements from Ithilien armies, which has accurate archers. The fiefdoms stand for iii main forces: Dol Amroth, Lossarnach and Lamedon. Dol Amroth boasts heavy cavalry and pikemen (the merely such available to Good armies) and courageous warriors, led by Imrahil. In addition, fiefdom players tin also choose to field Forlong the Fatty and Angbor the Fearless alongside their warriors. The fiefdoms ordinarily only combined with Minas Tirith in a Battle of the Pelennor Fields theme. A very pocket-size number of dedicated players besides build their own ships of Pelargir or Dol Amroth out of wood and other materials.[31] Gondor is rarely allied with whatsoever armies other than Rohan. Some of its less common themes include:[46]
- Númenor – Númenor is one of the smaller good armies related to Gondor, representing also the Númenórean Realms in Exile (i.eastward. the Arnor and Gondor of the Second Historic period). Whilst it could exist considered part of Gondor, it is only really used in Scenarios set in the 2nd Historic period (although sometimes its warriors can be used to represent Wardens of Pelargir). Númenor has a relatively limited range of warriors, but they are amidst the all-time warriors in the game, having admission to the mighty heroes Isildur and Elendil. However, a note in the rulebook bans Númenórean armies to be used exterior Second Historic period scenarios, so they are rarely seen in battle. Númenor is most often used with Elves, in Last Alliance-themed armies.
- Regular army of the Expressionless – Perchance the smallest Skillful army available, the Regular army of the Dead offers but 1 Hero and ane Warrior type and one Cavalry type. They were accidentally omitted from the One Rulebook, so their rules can exist downloaded through the Games Workshop website.[47] They are unremarkably allied with Gondor or Dúnedain, and led by Aragorn and the King of the Dead for a Pelennor Fields theme.
- Rohan (Good) – Armies of the Riddermark tend to focus on light cavalry, which are its core unit (though Rohan infantry are often used in Captain'south Deep scenarios). These are armed with throwing spears, unique to Rohan, bows and shields. Earlier editions of the rules made these peculiarly powerful, only the current edition has balanced the game past increasing the points price. On the other hand, Rohan still has Royal Guard and medium heroes such as Éomer and Háma; in addition, it has benefited from release of Eorl the Immature, and a number of new releases to the Rohan range such equally Erkenbrand were included in the more recent The Two Towers Supplement.[48]
- Dwarves (Practiced) – Although the Dwarves movement an inch slower than the average human being-sized warrior (making them easy to outmanoeuvre), their powerful bows and the highest defence in the game can make them a hard opponent. Their elite warriors are the Khazad Baby-sit, and they have powerful heroes such as Gimli, Dáin and Balin. With the Khazad-Dûm Supplement, Vault Wardens, Iron Guard and Dwarf Ballistae were introduced, forth with the tactics such as the "wall", "stone" and "flight axe" formations.[49] They make few alliances, and even then normally only with Men of Dale.[50]
- Hobbits (Expert) – Armies of the Shire are more oriented around skirmishes, equally points-wise they have the most inexpensive warriors and heroes in the game. Their archers are unmatched past all but the Elves, merely their Hobbit militia are the slowest and weakest warriors in the game. Aside from the Fellowship of the Band, they never ally with other armies because of their fear of the outside earth. Their heroes include Frodo of the Nine Fingers and Samwise Gamgee.[51]
- Dúnedain and Arnor (Good) – All Dúnedain and Rangers of the Due north are Heroes, making them expensive and rarely used. They are the prime case of an army that was excluded from the films, but was well-adjusted by Games Workshop in a way that fit in with both the style of the films and their original mention in the books.[52] Their master named Heroes are Aragorn and Halbarad, who are often centrolineal with Gildor Inglorion and the Elves of Rivendell,[52] or indirectly with Hobbits in some Scenarios. In the I Rulebook, the Dúnedain are classed in the same department as Tom Bombadil and Goldberry, though Tom and Goldberry are not allies but Scenario-specific characters from the Barrow-downs. They were expanded in the supplement, The Ruin of Arnor, allowing players to field Arnorian infantry, too as heroes such as King Arvedui and Malbeth the Seer.[52] Another mutual theme for the Dúnedain is the Grayness Visitor.[52]
- Drúedain (Good) – Whilst the Drúedain are never described in battle, in the book their leader Ghân-buri-Ghân aids Théoden's army on their way through Drúadan Wood. They were eventually released alongside the updated "Return of the Rex" supplement.
- The Wanderers in the Wild (Good) – The Wanderers in the wild are individuals that travel Middle-globe, for several purposes, be it exploring or protecting others. They include popular characters such equally Glorfindel and Sméagol, but also characters invented by Games Workshop, like Múrin and Drár. They can marry with most armies. Other related smaller armies include:
- Eagles of the Misty Mountains, led past Gwaihir, and usually centrolineal with Gondor or The Elves.
- Ents are similar in that they are expensive, rarely used warriors.
- The Beornings, led past Grimbeorn, have besides been announced in Legions of Middle-globe.
- The Wizards (Good) – The Wizards represent the Istari that fought for the Free Peoples during the Third Age. In add-on to the more obvious Gandalf and Radagast, there is also a "good" Saruman from the time of the White Council. Radagast usually allies with the Dwarves or the Woodland Realms, while Gandalf usually allies with Rohan, Gondor or the Fellowship.
The Forces of Darkness (Evil) [edit]
- Angmar (Evil) – The dark land of Angmar is built on the ruins of the Lost Kingdom of Arnor, terrorised past Nazgûl and Spectres. Its army had no official rules until early on 2007, except for the Ringwraiths and Barrow-wights (which are yet potent magic-users) and wild Wargs, led past Warg chieftains. It never allies with other armies, although Orcs and Goblins are sometimes included in information technology. Angmar received official rules in The Ruin of Arnor Supplement, including Games Workshop's invented Hill Troll Chieftain "Buhrdûr".[52] The before rules are still available to utilize in friendly games on Games Workshop's website.[53]
- Moria (Evil) – The subterranean realm of Khazad-dûm used to be infested by the Dwarves, but it was liberated by Evil. Now it is populated with Goblins and Cave Trolls, and more frightening creatures such as the Balrog are the centrepiece of Moria forces.[50] Goblins are weak only inexpensive to field, making them numerous in games, and can be strengthened past Goblin Drums and Goblin Shamans. Moria allies with Isengard in the books and Games Workshop accept as well added Angmar, Dol Guldur, and Barad-dûr, and the Nazgûl to their allies list.[seven]
- Isengard (Evil) - The Regular army of the White Hand is a reliable and varied force to collect, featuring a number of unique warrior and siege options, such equally crossbows (the well-nigh powerful bows in the game), pikes and a primitive form of explosive. Typical Isengard armies feature the Uruk-hai pikeblock, though they are ofttimes supported by light infantry such every bit Uruk-hai scouts, medium cavalry in the form of Wargs, or spellcasters in the grade of Uruk Shamans or even Saruman himself. Games Workshop has besides been criticised for The 2 Towers Supplement allowing Isengard the choice of a White Mountains Troll.[54] Isengard only ever allies with Moria, the Nazgûl and Dunland, which rarely fights on its ain and is almost ever classed under Isengard anyway.[55] Players can also choose to represent Saruman's army later on the fall of Isengard, consummate with Rogues: the upcoming Neb Ferny miniature adds some depth to such a force.
- Mordor (Evil) – Legions of the Heart are made up of diverse warrior types. Their core unit is the Orc warrior on foot, bolstered past Morannon Orcs and Mordor Uruk-hai. They also offer Siege Catapults and ballistae with mantlets, led by Gothmog; these siege engines are oftentimes operated by Mordor Trolls, which can also be used equally shock troops. Mordor armies tin can field a variety of troops to diversify their armies, including Morgul Knights and Black Numénórean Warriors, Orc Trackers, which provide a rare form of accurate archery, Morgul Stalkers, Warg Riders and fifty-fifty Shelob. Even so, the near dreaded chemical element of Mordor armies is the Ringwraith on Fell-Beast, which, as a flight creature, tin move around the board unimpeded and strike with dark magic. Mordor tin be allied with any Evil army except Angmar or Isengard. Sauron is but ever fielded in person in campaigns set effectually the Last Alliance (or in Dol Guldur armies).[56]
- The Nazgûl (Evil) – Although primarily Mordor-themed, the Nine were sent all over Middle-earth, and have been classified equally a separate ground forces list appropriately. The Nazgûl consist of the Witch-king of Angmar, Khamûl the Easterling and seven unnamed Ringwraiths, although Games Workshop has created titles to differentiate each: The Tainted, the Undying, the Shadow Lord, the Dark Marshal, the Betrayer, the Knight of Umbar and the Dwimmerlaik.
- Dol Guldur (Evil) – Dol Guldur armies form Sauron's troops from the time that he was hiding in Southern Mirkwood, and went under the name of the "Necromancer". There are ii full general themes past which players usually construct their armies. The first, and peradventure near obvious, is based around the fortress garrison of Dol Guldur, containing Sauron himself as the Necromancer, backed up past Castellans of Dol Guldur, and usually Orcs and the occasional Troll. The other mode is actually more of a general evil regular army of Mirkwood, containing Giant Spiders led by the "Spider Queen". Both armies can include swarms of Behemothic Bats, and tin can be allied. Other themes include Spiders allied with wild Wargs to form an army of wild creatures, or allied with Moria to represent a force from the Mountains of Mirkwood. Their biggest enemy are the Elves - the Taurdirim and the Galadhrim.[45]
- Harad (Evil) – The lands to the south are merely briefly mentioned past Tolkien, and much of its forces and place-names have been invented by Games Workshop or Weta. Harad offers warriors and lite cavalry that are inexpensive to field, and accept poison arrows increasing their effectiveness against armoured warriors. Their nearly devastating miniature, however, is the Mûmak: at one signal the largest plastic Games Workshop miniature ever (information technology has since been surpassed in size), which in the game can trample enemy foot soldiers. Their invented heroes include Suladan and the hasharin. Players wanting to add variety can add the Mahûd of Far Harad, which include cavalry on camels, warriors with blowpipes and even Halftrolls.[57]
- Corsairs (Evil) – Some other alternative to the usual Harad army is that of Umbar, which tin use Harad Warriors just likewise involves corsairs. Until recently Corsairs were unavailable, and only existed as player-fabricated conversions. Even so, with the release of the Harad sourcebook, Games Workshop released some new Corsair miniatures; including metal Arbalesters and a new character: Dalamyr, Fleetmaster of Umbar. Based on Legions of Heart Earth, a Corsair War Machine will exist released in the time to come forth with "Corsair Reavers", most probable to exist elite Warriors.
- Easterlings (Evil) – In previous forms of the rules, the Easterlings were pitifully weak, offering only 3 warrior types bandage in metal, and not even appearing until the third edition of the rules. Still, their range has been increased enormously with the release of A Shadow in the E. Games Workshop's Easterlings represent the Balchoth, and accept been based on a combination of imagery from the New Line films and history of the Sassanid Empire. They offer the unique phalanx (the first army to have pikes since Isengard), and are the only Evil army to feature heavy cavalry, referred to as "kataphracts". They often marry with Khand or Mordor.[58] Equally of Legions of Center-earth, the Easterlings were given a Rex unit of their own, a Dragon Baby-sit unit of measurement that the model for was non fabricated until the War of the Band battle game was released (entitled "Dragon Knight". (Dragon Knights and Dragon Guards may non be the aforementioned troops. They also received a Siege Bow motorcar from Legions of Center-earth, and War of the Band gave them a Shaman unit called "Easterling War Priests", and a battleground musician, the "Easterling Drummers". They were given a Named Hero "Amdûr, Lord of Blades". He and the Dragon Knights have a melee skill of 7, which is an indicator that Games-Workshop's Easterlings are based on both the Achaemenid and Sassanid Persians, whereas Tolkien'due south seem to be based on generally the Achaemenid and Parthian ones (hence the "bowmen upon horses"). They are non given the Chariots they had in the books, merely they tin can exist given chariots by putting an Easterling footman miniature into a Persian War Chariot miniature from some other visitor, and use the Khandish Chariot rules.
- Khand (Evil) – Tolkien wrote even less about Khand than he did about Harad, though we know that the but thing unsaid about them is that the armour they wore covered - literally - their entire bodies ("Variags who hated the sun"), and that their weapons may be their ain design of Haradrim and Easterling weapons. Games Workshop has based their Variags of Khand on the Mongols and the Japanese, featuring sashimonos and the unique chariots, despite the Easterlings being the only culture in Centre-world with chariots in Tolkien's writings. It was suggested that the Gondorians were unaware of the lands farther eastward, and thus the names of the Variags and Wainriders had been mixed-upwards.[59] Khand allies with the Easterlings (and the Haradrim) frequently.
- Monsters of Middle-earth (Evil) – This applies to individual models that do not fit into other armies; in this case, the five creatures that each "represents a fantasy archetype - stone giant, dragon, cave drake and fire demon (the Balrog)."[52] The fifth was a purely Games Workshop cosmos: "Gûlavhar, the Terror of Arnor" - a "vampire" demon of Morgoth, merely lesser than a Balrog.[52] The Monsters of Centre-earth can ally with well-nigh evil forces.[7]
Additional characters [edit]
Games Workshop has taken the liberty to fill in gaps in Tolkien's works by creating new heroes and units akin. Some are heavily criticized, such as the Isengard Troll,[54] having been described as "not thematically correct";[60] whilst others have been popular additions.
- Cirion – Named later on the steward of Gondor that gave Rohan to Eorl the Immature, Game Workshop's interpretation of Cirion is the lieutenant of Amon Barad.
- Mardin – Mardin is Rex Durin'south life ward. Normally the role of the king'due south personal protector is offered to a member of the Khazad Baby-sit, simply Mardin, a veteran Vault Warden, has proven his level head and strong arm in many a battle and there is no more dependable companion to be plant.
- Múrin and Drár – In the Tertiary Age, few Dwarves are prone to wanderlust. Murin and Drar are ii exceptions to this rule, having travelled far and wide beyond their habitation in the Iron Hills.
- Durbûrz, Goblin King of Moria – The Goblin King of Moria, has ruled the clandestine lands for many years with an fe fist of brutality and strength. Feared mightily (and rightly so) by his goblin subjects. While non the cleverest of Goblins, he is as fiercely territorial as the rest and reacts to his realm's invasion by raising a powerful regular army to oppose Balin and his Dwarves. Durbûrz is believed to be an interpretation of a descendant of the Great Goblin. In The Lord of the Rings: The Battle for Centre-earth Two by EA Games, a like character named Gorkil The Goblin King appears; this may or may not be an interpretation of the aforementioned character.
- Buhrdûr, Hill Troll Chieftain – He is the leader of the Trolls that were office of The Ruin of Arnor. While the troll himself is an bodily character in Tolkien's Lore, Buhrdûr is the name Games-Workshop writers identified him as. Buhrdûr is a creature of pure benignancy, spawned in the darkest caves of the Misty Mountains. Possessing cunning over and above that usually encountered in others of his Trollish kind, Buhrdûr has gathered to him all style of cruel beings. In The Rise of the Witch-male monarch past EA Games, a similar grapheme named Rogash appears; this may or may not exist an interpretation of the aforementioned grapheme.
- Vraskû – Vraskû commands the legions of the White Hand Picket Uruk-hai. A cunning and resourceful leader, Vraskû is utterly ruthless and heedless of the lives of his followers.
- Keiseimu, Ravager of Ithilien – The Khandish named hero. So far, all that is known most him is his name and the fact that he can be given a chariot to ride to battle. He may need to use a King profile with a Might, Will, and Fate of 3, one, and one; and a Courage of 4 in the Skirmish game. As for War of the Ring, he may need to use the Khandish King profile with a Melee skill of 6
- Suladân, the Serpent Lord – In truth, Suladan'due south name passed out of utilize long ago when he took the name of a revered hero at the fourth dimension he claimed leadership of his tribe. Since then the name of the Snake Lord has once more than become a famous one throughout Harad, and his own legend grows with each victory. A Haradrim master analogous to one whom Théoden faces at the Boxing of the Pelennor Fields. Tolkien left him unnamed; his name and title are invented by Games Workshop although his name is likely an contradistinct form of Saladin; the Muslim leader during the Third Crusade.
- Hâsharin – The despotic lords who rule Harad practice their will through the Hasharii assassins, an club founded in Sauron'south name. To question or contradict the will of a Hasharin leads to death, whether by public execution or through the quiet awarding of their murderous skills. On the battleground, the Hasharii act as assassins, seeking out enemy leaders and slaying them with poisoned blades. The Hâsharin seem to be a dark parody of the infamous Hashshashin order from the middle-east and south asia.
- Dalamyr, Fleetmaster of Umbar – A notorious figure in the land of Harad, Dalamyr has been one of the foremost fleetmasters for many long years.
- Gûlavhar, the Terror of Arnor – Gûlavhar is a being from an earlier time that should have perished long ago - a winged demon with a hunger for blood. How he came to survive the terrible wars confronting Morgoth volition never be known, yet survive he did, sleeping through countless centuries.
- Drûzhag, the Beastcaller – Drûzhag is vile, even by the standards of other Goblins - so much so that he was exiled long ago from Durbûrz's squalid kingdom of Moria. Nonetheless Drûzhag did not perish in the wilderland. He prospered, and learnt how to bend to his will all manner of dark beasts.
- The Shadow Lord – The Shadow Lord was once the king of a pocket-sized and insignificant kingdom. When Sauron offered him 1 of the 9 Rings, the promise of its power proved irresistible. At present, his physical being all only gone, and his volition enslaved to Sauron, the Shadow Lord wears his dark pride similar a cloak, blotting the lord's day from the sky and dimming the sight of his foes. The Shadow Lord is a name applied to i of the nine Ringwraiths, representing the aspect of their dimming, shadowy influence on their environment. In-game, The Shadow Lord shrouds his allies in darkness, making it more difficult to fight against them.
- The Dark Marshal – In the centuries since the Dark Marshal and his young man kings became Ringwraiths, he has go even more than sadistic and malicious. The most blackness-hearted and unrelentingly cruel of all the Nazgûl, his name is a byword for misery and expiry. Where the Dark Align passes, Evil creatures fight harder, fearful of their lives whilst Good warriors experience the icy touch of death upon their hearts. The Nighttime Marshall represents another one of the unnamed Ringwraiths, embodying their more martial side, (pun not intended,) and brings it to bear that Sauron's soldiers fear his commanders far more than the enemy they fight.
- The Undying – The Undying has endured long where others have fallen. He is said to be the oldest of the Ringwraiths, and the last to succumb to the wasting influences of the Rings of Power. Through an obsessive mastery of evil magics, the Undying has learnt to draw sustenance from the magics of others, fortifying himself with the magical free energy that flows around him. Tolkien repeatedly wrote of the Nazgûl every bit beingness powerful sorcerers, and The Undying was added into the game in the wake of those statements. His model is unique, in that he carries a staff and not a sword.
- The Tainted – Where the other Nazgûl were slowly swallowed past the taint of their rings, the Tainted gave himself wholly and willingly to Sauron. At present all natural things rebel in his presence, vegetation withers, animals sicken and bold warriors cower. He is an abomination whose merest presence is poison to life, honour and hope. The Tainted is one of the Nazgûl, representing their withering, abhorrent nature. His mounted model is built to look as though his horse were sickened and dying by merely beingness near him.
- The Betrayer – A Nazgûl who was cursed long ago for yielding the Southlands to Sauron's rule, the Betrayer is driven by malice and self-hatred that knows no bounds. Of all the Nazgûl, the Betrayer is amongst the lowest of Sauron's lieutenants, for even the Dark Lord is leery of placing faith in one who betrayed his kin so readily. The Betrayer is some other improver to the nine Ringwraiths by Games Workshop, depicted wearing Haradrim armour and a turban around his hood, although his weapon is a western longsword, instead of a Southron's weapon.
- The Knight of Umbar – Like all of the Nazgûl, the Knight of Umbar's past is shrouded in mystery. If the rumours pertaining to him hold any truth, he was once one of the groovy Númenórean kings who ruled the Southlands prior to the days of the Final Brotherhood. He was added to close the circumvolve with the seven non-canonically named Nazgûl, probably representing the leader of the Blackness Númenóreans who settled in southern Centre-world, founding the port-metropolis of Umbar.
- The Dwimmerlaik – The Dwimmerlaik is possibly the most mysterious of all the Nazgûl, for scant record of his past deeds exist in the tomes of the Wise. Yet in Rohan, this particular Ringwraith is feared beyond all others, for he has been a bane upon that realm for centuries untold, directing the Dark Lord's minions against the Sons of Eorl
- Kârdush, the Firecaller – Orc Shamans are a peculiar breed who practice a primitive and brutish form of sorcery. The Wise believe Kârdush of Barad-dûr to have been schooled in more learned sorceries by 1 of the Nazgûl - doubtless for the Ringwraith'south own twisted ends, though the Orc surely remains ignorant of it.
- Amdur, Lord of Blades – The Lord of Blades leads the Easterling Dragon Knights, and is the nearly skilled of that noble order. Amdûr has already carved a fearsome reputation in the lands beyond Mordor, and at present has come up to exam his skills on the blood-soaked Pelennor.
- The Aureate King of Harad – A figure depicted being carried on a litter and wearing a gilt mask and turban. Likely added into the game to give another edge to the Haradrim. He is protected by a unit of measurement of Abrakhân guard; Abrakhân may be a non-canonical kingdom or Harad, which was said to have been made of many realms.
- Blackness Guard of Barad-dûr – The Black Baby-sit of Barad-dûr are considered the nigh fearsome of all the Orc breeds to march in Sauron's armies. Not but are the warriors of the Blackness Baby-sit much stronger than ordinary orcs, they are led by Captains whose loyalty to Sauron renders them almost insensate to fear. These troops are considered a Games-Workshop creation.
- Thrydan Wolfsbane – Thrydan Wolfsbane is the first true warchief of Dunland in centuries. A giant of a man, he leads through brute forcefulness rather than deftness of natural language and blade, yet he has shown cunning plenty to forge an brotherhood with Saruman.
[edit]
Embrace of The Tengwar Buoy, a hobby magazine produced by the online customs
Prior to the closure of Games Workshop's official forum in November 2006, the site had 3000 forum posts per solar day and well over 300,000 registered users.[61] [62] Since then, the online community has moved onto a large number of unofficial websites and forums for Lord of the Rings players, many of which were already in existence before the closure of Games Workshop'south forums: these include "The Final Brotherhood", with over 6400 registered members (rebuilt in 2009 due to the host deleting their server for fiscal reasons), "The Ane-Ring", with over 5000, and "The Palantir", with over 2400 members.[ citation needed ] Collectively, the members of these websites have produced high-quality articles for the public, namely on The One-Ring, whose acceptance standards are very high,[63] in greater quantity than on the official site, and White Dwarf has commented on the customs as having a "huge wealth of material".[64]
On 1 June 2005, Games Workshop launched their annual U.k.-based Worldwide Campaign under the name "The War of the Ring Online Campaign", featuring The Lord of the Rings for the first fourth dimension. The campaign was deemed "a fantastic rollercoaster", with 3007 registered participants.[65] Games Workshop too introduced the "Wrath of Umbar Roadshow", with custom-built Corsair models and gaming boards being brought to various cities in the United Kingdom.[66] When the campaign formally ended on 8 September, Good emerged the victor.[65] The combined full of the 14 weeks was 27,239 recorded wargames.[65] The forum closed before long afterward, giving mode to a smaller Canada-based campaign with the aforementioned name.[67]
Hobby websites take been cardinal in organising sides in the Worldwide Campaigns, and indeed in creating their own campaigns and competitions,[68] such equally the "Campaign of LoTRs", a collaboration between the two websites "The Night Council" and "Cheeseweb".[69] [70]
Another notable side of the community is the influence of its reaction to the company's products: many Tolkien purists, for case, reacted confronting the company's rendition of the Swan Knights of Dol Amroth, with some choosing to convert their own,[71] impacting the hobby and the sales of the products.[72] When Games Workshop subsequently showed the planned release of the Men-at-Artillery of Dol Amroth, it was suggested that they had taken the response of the customs into account.[73]
Footnotes [edit]
- ^ "Many of the special or detailed rules only apply in rarefied situations… [only] Although the basic game organization might seem beguilingly elementary, you will discover it requires considerable skill to use it effectively." (The Two Towers Strategy Battle Game Rulebook, page five, 2002).
- ^ "War of the Ring". War of the Band . Retrieved 2009-08-19 .
- ^ "Note that these figures are 25 mm and not the 28 mm figures that are more than pop today"; "Painting the Lord of the Rings Mines of Moria Game". 2005-xi-23. Retrieved 2007-07-17 .
- ^ "Games Workshop Online Shop". 2005-12-16. Archived from the original on 2007-09-30. Retrieved 2007-06-16 .
- ^ a b The Boxing of the Pelennor Fields Supplement
- ^ a b c Legions of Middle-world
- ^ "Perry Miniatures". Retrieved 2007-06-18 .
- ^ "Painting a Mûmak". Article. Games Workshop. Archived from the original on 2007-07-07. Retrieved 2007-06-18 .
- ^ Peter Jackson, as a Hobbit in Bree.
- ^ Britain White Dwarf 265
- ^ "The Lord of the Rings Army edifice articles". Article. Games Workshop. Archived from the original on 2007-06-18. Retrieved 2007-06-16 .
- ^ "Battle Games in Middle-globe". Website. DeAgostini. Archived from the original on 2007-06-23. Retrieved 2007-07-03 .
- ^ "Boromir, Captain of the White Tower". Games Workshop. Archived from the original on 2007-09-xxx. Retrieved 2007-07-03 .
- ^ "The Lord of the Rings Modeling manufactures". Article. Games Workshop. Archived from the original on 2007-06-eighteen. Retrieved 2007-06-16 .
- ^ Mines of Moria, p viii
- ^ "The Lord of the Rings Terrain articles". Article. Games Workshop. Retrieved 2007-06-16 .
- ^ "The Lord of the Rings Diorama manufactures". Article Library. The One Ring. Archived from the original on 2007-09-27. Retrieved 2007-06-16 .
- ^ a b "Golden Demon Competitor'southward Guidelines". Competition Rules. Games Workshop. Archived from the original on 2007-07-15. Retrieved 2007-07-17 .
- ^ Alessio Cavatore, Shadow and Flame, folio iii (2003).
- ^ "The Shrine of Noesis". Rules Errata. Games Workshop. Retrieved 2007-07-03 .
- ^ "Games Workshop Intellectual Property". 2005-11-12. Retrieved 2007-06-16 . :
"Nosotros encourage fellow hobbyists to invent rules that work for them. There is no need to stick precisely to the published rules. However, if yous are thinking nigh making your ain Codex [eg.] for your Infinite Marine chapter (in addition to following the other guidelines in this policy), please avert making information technology look official equally this may confuse gamers and amount to a claiming to our trademarks. Also, do not copy our official publications or documents." - ^ "The Age of the King". Unofficial Rules Supplement. The One Ring. Retrieved 2007-07-02 .
- ^ Compare with Games Workshop's A Shadow in the East Supplement
- ^ Dagorlad (Alan Harrison) (2005-06-xx). "How to Write Supplements". Forum Sticky Topic. The One Ring. Archived from the original on 2007-09-27. Retrieved 2007-07-19 .
- ^ Supplements have been made depicting the Fall of Gondolin, "Archived copy". Archived from the original on 2011-05-23. Retrieved 2005-12-29 .
{{cite web}}
: CS1 maint: archived copy equally title (link) [1] based on The Silmarillion and The Book of Lost Tales respectively, as well as about the Kinslaying at Alqualondë and the War of Wrath. [two] - ^ a b Craig Woodfield. "Legions of Heart Earth Book Review". Review. Area 52. Retrieved 2007-07-eighteen .
- ^ "Profiles of Middle-earth". Rules Summary. Games Workshop. Archived from the original on 2007-06-xix. Retrieved 2007-07-03 .
- ^ With the exception that the summaries do give access to a model's bones wargear, available "Magic" or the Movement rate.
- ^ a b "The Ports of Pelargir". Website. Archived from the original on 2007-03-xiii. Retrieved 2007-06-fourteen .
- ^ For example, see The Battle of the Pelennor Fields, p 34-35
- ^ Mines of Moria, p 70-75
- ^ a b Mines of Moria, p 74
- ^ "War Political party". Rules. Games Workshop. Archived from the original on 2007-09-12. Retrieved 2007-07-03 .
- ^ "Battle Companies". Rules. Games Workshop. Archived from the original on 2007-07-03. Retrieved 2007-07-03 .
- ^ a b c d The Lord of The Rings Strategy Battle Game: The Mines of Moria, p 13
- ^ The Two Towers, p 11 & 42
- ^ Mines of Moria, p 76-81
- ^ Mines of Moria, p 89
- ^ Mines of Moria, p 82-83
- ^ "Elves". Article. Games Workshop. Archived from the original on 2007-07-16. Retrieved 2007-07-17 .
- ^ Annotation that Gil-galad was omitted from The 2 Towers Rulebook, set in the Third Age.
- ^ The Two Towers, p 71 & 78
- ^ a b "The White Council". Article. Games Workshop. Archived from the original on 2007-06-22. Retrieved 2007-07-17 .
- ^ "Gondor". Article. Games Workshop. Archived from the original on 2007-08-11. Retrieved 2007-07-17 .
- ^ Although the Ground forces of the Dead Profiles were included in the meaty "Mines of Moria" edition of the rules, they were accidentally omitted from the "One Rulebook". Because they were unavailable through what was supposed to have been the defining ruleset, they are available online for download: "Archived copy". Archived from the original on 2006-05-07. Retrieved 2006-05-17 .
{{cite web}}
: CS1 maint: archived copy as title (link). Golfimbul had been intentionally replaced with the standard Orc Captain Profile. - ^ "Rohan". Article. Games Workshop. Archived from the original on 2007-07-01. Retrieved 2007-07-17 .
- ^ Adam Troke. "Tunnel Fighting Tactics". Article. Games Workshop. Archived from the original on 2007-05-twenty. Retrieved 2007-05-21 .
- ^ a b "Dwarves". Commodity. Games Workshop. Archived from the original on 2007-06-24. Retrieved 2007-07-17 .
- ^ "Hobbits". Article. Games Workshop. Archived from the original on 2007-04-22. Retrieved 2007-07-17 .
- ^ a b c d e f g UK White Dwarf 326
- ^ "Vassals of the Witchking". Article. Games Workshop. Archived from the original on 2007-07-02. Retrieved 2007-07-17 .
- ^ a b "Isengard Troll -- A Contend, not an Argument". 2006-06-01. Retrieved 2007-06-16 .
- ^ "Vassals of the Witchking". Commodity. Games Workshop. Archived from the original on 2007-06-22. Retrieved 2007-07-17 .
- ^ "Mordor". Article. Games Workshop. Archived from the original on 2007-07-ten. Retrieved 2007-07-17 .
- ^ "Harad". Article. Games Workshop. Archived from the original on 2007-06-30. Retrieved 2007-07-17 .
- ^ "Vassals of the Witchking". Article. Games Workshop. Archived from the original on 2007-07-01. Retrieved 2007-07-17 .
- ^ "A discussion from the Games Workshop forum". Retrieved 2007-06-xvi .
- ^ "Cheeseweb Newsletter" (PDF). Cheeseweb Monthly; E-zine. Cheesweb. 5: 49. Retrieved 2007-07-10 .
- ^ "Online Community" (PDF). The Tengwar Beacon; E-zine. Cheesweb. 2: 5. Retrieved 2008-eleven-23 .
- ^ "Online Community" (PDF). The Tengwar Beacon. Archives. Retrieved 2008-eleven-23 .
- ^ Article Submission Guidelines:
- The I-Ring.org Guidelines Archived 2007-09-27 at the Wayback Machine
- The Terminal Alliance.com GuidelinesArchived 2007-ten-24 at the Wayback Car
- ^ UK White Dwarf 300, Great britain White Dwarf 282
- ^ a b c Alessio Cavatore, "Victory for the Free Peoples". UK White Dwarf 312, p 98-99
- ^ "The Wrath of Umbar". Games Workshop. Archived from the original on 2007-09-xxx. Retrieved 2007-07-03 .
- ^ "War of the Ring Canada". Archived from the original on 2007-09-thirty. Retrieved 2007-07-03 .
- ^ For example: "One Ring Awards". Competition. The One Ring. Archived from the original on 2008-08-22. Retrieved 2008-11-23 .
- ^ "Online Community" (PDF). The Tengwar Beacon; E-zine. Cheesweb. 1: 5. Archived from the original (PDF) on 2011-05-22. Retrieved 2008-11-23 .
- ^ "Online Community" (PDF). The Tengwar Buoy. Archives. Retrieved 2008-11-23 .
- ^ Revolutionary. "Culling Knights of Dol Amroth". Commodity. The Palantir. Archived from the original on 2007-03-eleven. Retrieved 2007-05-fourteen .
- ^ 2005 Study
- ^ "Discussion of Men-at-Arms of Dol Amroth". Forums. The Last Alliance. 2007-05-eleven. Archived from the original on 2007-09-29. Retrieved 2007-05-fourteen .
References [edit]
- Cavatore, Alessio; Rick Priestley (2002). The Lord of The Rings: The Two Towers Strategy Battle Game . Games Workshop. ISBN1-84154-285-7.
- Cavatore, Alessio (2003). The Lord of The Rings: The Render of the King Strategy Battle Game. Games Workshop. ISBN1-84154-431-0.
- Cavatore, Alessio; Mathew Ward; Adam Troke (2005). The Lord of The Rings Strategy Boxing Game: Rules Manual. Games Workshop. ISBNi-84154-665-8.
- Cavatore, Alessio; Mathew Ward; Adam Troke (2005). The Lord of The Rings Strategy Battle Game: The Mines of Moria. Games Workshop. ISBN1-84154-670-iv.
External links [edit]
- Official Games Workshop Lord of the Rings website
vanwagonerthosell.blogspot.com
Source: https://en.wikipedia.org/wiki/Middle-earth_Strategy_Battle_Game
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